![]() ![]() The first time around it was all potentially about her losing her mind, going insane. I mean, it had to be something that she drew upon from her real life experiences so I’d say that the tone isn’t more or less dark, I mean, it’s a continuation of what she saw in the first game, though the new threat to Wonderland … there’s something else attacking Alice, attacking Wonderland … I would say that it was much darker in many respects than what was threatening her the first time around. Is the game a lot darker than the original was? I mean in tone?ĪM: The thing you have to remember about Wonderland is that it all springs forth from Alice’s imagination so we had a rule during development that what we saw in Wonderland had to be something that we could reasonably expect would have come from Alice’s mind. GC: American, I know that in Madness Returns you revisit Wonderland but also visit Victorian England. So that’s one areas that’s received quite a lot of attention but I think that people who played the first game are going to find that the formula that was there with the first is still there, only it’s been improved across the board. But at the same time we tried all this time to try and listen to the fans to tell us what they love most and also some of the things that they loved not so much and that allowed us to update things like combat, for instance, which in the first game at lot of people felt was a little bit too one dimensional, so the combat this time around … there’s a definite strategy on how you apply your weapons and your timing against specific NPCs. It’s been 11 since the original Alice game what can we expect to have changed in the world over that time?ĪM: Obviously it’s changed a lot in terms of visuals, which Ken can speak to, and also in the scope and the scale of the game which has grown quite a bit, but in terms of the core of what made the original game so attractive to so many people, we actually kept a pretty classic approach to exploration, combat and platforming are all there but with a different tone in the story telling and puzzle solving. GC: Gentlemen, it’s nice to speak to you both.ĪM: Yeah, it’s nice to speak to you as well. I spoke with American McGee and Ken Wong from Spicy Horse about the new game when they were both in Australia last week. The game has been made by McGee’s Spicy Horse studio, which is based in Shanghai.Īlice: Madness Returns sees Alice released from the asylum that kept her captive at the end of the first game but she is still haunted by the death of her parents and returns to Wonderland. Posted in Uncategorized | 3 Replies Interview: American McGee talks about Alice: Madness ReturnsĮleven years after gamers were first introduced to American McGee’s take on Alice in Wonderland, the game maker is back with a sequel, Alice: Madness Returns, due for release by EA on Windows PCs, PS3 and Xbox 360 next month. I’m regularly guilty of writing reviews that just describe the components then slap a score on the end.Īs a writer my writing should evolve, it should continue to grow, it should convey me feelings. I think game reviews should be more about feelings and the emotions they create than just a list of all the parts that a game is made up of. Other times, though, I’ll write a review then read it the next day, in the cold light of day, and think “What the hell was I thinking writing it like that?” I often post-mortem what I’ve written. ![]() I’ve tried to change my formula in the past – for example, written a review from the point of view of what I’m witnessing as a game character – and it’s worked, most of the time, but then I fall back into the tried-and-true formula. Did they play the game in question? Chances are no. This has partly come about because I’m tired of writing my feelings down in a review then sometimes seeing them appear differently once published because someone down the production line decided they’d re-write a sentence or paragraph. I want to write them more about how I feel about a game rather than the tired old structure of game play, storyline, graphics, closing comments, score. Be it personally or career-wise, and as a writer, I’m always wanting to evolve my writing style for the better, while keeping the things that I think identify me as a writer.Īfter years of writing reviews, I’ve decided I want to approach my game reviews differently. I’ve decided I want to do better.Īs humans, we all evolve, we all change. Noire review appearing in hardcopy for the newspaper I write for, I’m starting to think about how I write my game reviews. ![]()
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